2048 Quests Guide

Quests give specific objectives in exchange for XP, coins, and gems. Quest difficulty scales with your rank — higher ranks unlock harder quests with better rewards.

Quest Types

Daily Quests
3/day

Refreshes at 00:00 UTC. Uncompleted quests carry over. You can replace 1 quest/day (2 with Premium). More quests available with Premium.

Season Quests
Monthly

Monthly objectives with significantly better rewards. Reset on the 1st of each month. Take longer to complete but worth the investment.

Elite Quests
5% chance

Rare variants of daily quests with harder objectives and significantly better rewards. Appears randomly when quests are generated.

Quest Levels by Rank

RankTrophiesDaily QuestsSeason Quests
Private 0+ L1 L1
Private First Class 100+ L1 L1–2
Corporal 200+ L1–2 L1–3
Sergeant 300+ L1–2 L1–4
Staff Sergeant 400+ L1–3 L1–5
Sergeant First Class 500+ L1–3 L1–6
Master Sergeant 600+ L1–4 L1–7
Warrant Officer 700+ L1–4 L1–8
Lieutenant 800+ L1–5 L1–9
Captain 900+ L1–5 L1–10
Major 1,000+ L1–6 L1–11
Colonel 1,100+ L1–6 L1–12
General 1,200+ L1–6 L1–12

Daily and season quests unlock on separate tracks. Daily quest levels top out at L6 (reached at Major, 1,000 trophies), while season quest levels run all the way to L12 at Colonel. Reaching Staff Sergeant (400 trophies) also switches on Elite daily quests, which pay double coins and XP. Because trophies only ever increase, no unlocked quest level is ever taken away — see the rank ladder for the full trophy requirements.

Daily Quest Rewards

Level Slot 1 (XP) Slot 2 (Coins) Slot 3
L1 200 XP 20 coins
L2 400 XP 40 coins
L3 600 XP 60 coins
L4 800 XP 80 coins 1 Garnet
L5 1,000 XP 100 coins 1 Garnet or 1 Topaz
L6 1,200 XP 120 coins 2 Garnet, 1 Ruby or 1 Topaz

Season Quest Rewards

LevelReward
L1 600 XP · 60 coins · 1–2 Garnet
L2 1,200 XP · 120 coins · 1 Topaz
L3 1,800 XP · 180 coins · 1 Ruby or 2 Topaz
L4 2,400 XP · 240 coins · 3 Garnet or 1 Aquamarine
L5 3,000 XP · 300 coins · 2 Ruby or 1 Amethyst
L6 3,600 XP · 360 coins · 2 Aquamarine or 1 Emerald
L7 4,200 XP · 420 coins · 2 Amethyst or 1 Sapphire
L8 4,800 XP · 480 coins · 2 Emerald or 1 Sapphire
L9 5,400 XP · 540 coins · 2 Emerald or 2 Sapphire
L10 6,000 XP · 600 coins · 1 Diamond
L11 6,600 XP · 660 coins · 1–2 Diamond
L12 7,200 XP · 720 coins · 2–3 Diamond

How the Quest Loop Works

Three fresh daily quests are generated for you at 00:00 UTC. Any you leave unfinished carry over to the next day rather than disappearing, so a busy day is never a wasted day. If a quest does not suit you — say it asks for an Arena win you cannot reach yet — you can reroll one quest per day (two with Premium) to draw a replacement objective at the same level. A Premium account also runs a fourth daily quest, so there is an extra objective in the pool to spend those rerolls on.

Many daily objectives are win counts, and a win means one thing on every grid: a 2048 tile on the board. That is a real budget, not a formality - the score you need to reach the 2048 tile works out the roughly 20,000 points and 930-plus moves each win costs, which is the honest way to judge whether a "win 15 games" quest fits the time you actually have today. Rerolling a win-heavy quest for an XP or play-count objective is often the faster route to the same reward.

The reward math is linear by level: each daily quest pays roughly 200 XP and 20 coins per level in the first two slots, so an L10 quest is worth ten times an L1 one. Levels 1–3 pay XP and coins only; from L4 upward each quest also drops whole gems, starting with a single Garnet and widening to Topaz and Ruby at the top of the daily track. Completing all three daily quests is also the most reliable way to chip away at the Addict achievement, and a steady habit feeds the Daily Challenge streak that boosts your coin payouts further.