2048 Quests Guide
Quests give specific objectives in exchange for XP, coins, and gems. Quest difficulty scales with your rank — higher ranks unlock harder quests with better rewards.
Quest Types
Refreshes at 00:00 UTC. Uncompleted quests carry over. You can replace 1 quest/day (2 with Premium). More quests available with Premium.
Monthly objectives with significantly better rewards. Reset on the 1st of each month. Take longer to complete but worth the investment.
Rare variants of daily quests with harder objectives and significantly better rewards. Appears randomly when quests are generated.
Quest Levels by Rank
Daily and season quests unlock on separate tracks. Daily quest levels top out at L6 (reached at Major, 1,000 trophies), while season quest levels run all the way to L12 at Colonel. Reaching Staff Sergeant (400 trophies) also switches on Elite daily quests, which pay double coins and XP. Because trophies only ever increase, no unlocked quest level is ever taken away — see the rank ladder for the full trophy requirements.
Daily Quest Rewards
Season Quest Rewards
How the Quest Loop Works
Three fresh daily quests are generated for you at 00:00 UTC. Any you leave unfinished carry over to the next day rather than disappearing, so a busy day is never a wasted day. If a quest does not suit you — say it asks for an Arena win you cannot reach yet — you can reroll one quest per day (two with Premium) to draw a replacement objective at the same level. A Premium account also runs a fourth daily quest, so there is an extra objective in the pool to spend those rerolls on.
Many daily objectives are win counts, and a win means one thing on every grid: a 2048 tile on the board. That is a real budget, not a formality - the score you need to reach the 2048 tile works out the roughly 20,000 points and 930-plus moves each win costs, which is the honest way to judge whether a "win 15 games" quest fits the time you actually have today. Rerolling a win-heavy quest for an XP or play-count objective is often the faster route to the same reward.
The reward math is linear by level: each daily quest pays roughly 200 XP and 20 coins per level in the first two slots, so an L10 quest is worth ten times an L1 one. Levels 1–3 pay XP and coins only; from L4 upward each quest also drops whole gems, starting with a single Garnet and widening to Topaz and Ruby at the top of the daily track. Completing all three daily quests is also the most reliable way to chip away at the Addict achievement, and a steady habit feeds the Daily Challenge streak that boosts your coin payouts further.